![]() ![]() SERVERBIN - rename 'iowolfded' server binary.BUILD_STANDALONE - build binaries suited for stand-alone games.BUILD_GAME_SO - build the game shared libraries.BUILD_BASEGAME - build the 'main' binaries.BUILD_CLIENT - build the 'iowolfmp' or 'iowolfsp' client binary.BUILD_SERVER - build the 'iowolfded' server binary.DEFAULT_BASEDIR - extra path to search for main and such.V - set to show cc command line when building.The following variables may be set, either on the command line or in 'PLATFORM=mingw32 ARCH=x86 make' in place of 'make'. Thereafter, cross compiling is simply a case running: Your distribution may have mingw32 packages available. It is also possible to cross compile for Windows under *nix and Cygwin using MinGW. This is the path as used by the original Linux RTCW installer and subsequent point releases. By default it will be /usr/local/games/wolf if you haven't set it. Set the COPYDIR variable in the shell to be where you installed RTCW.Copy the resulting iowolfmp.app or iowolfsp.app in /build/release-darwin-ub to your /Applications/iortcw folder.Change to the directory containing the game source you wish to build.For maximum compatibility, use XCode 3.2.6 on 10.6 Snow Leopard with MacOSX10.5sdk. Install MacOSX SDK packages from XCode.Please refer to the HOWTO-Build.txt file contained within this repository.įor Mac OS X, building a Universal Binary.Change to the directory containing this readme.If your system uses a 64-bit processor, run the single player or multiplayer file that ends with 圆4. Go to your iortcw installation folder and start either the “iowolfsp*” file for single player or “iowolfmp*” for multiplayer.For German, Spanish, French or Italian language support in-game, also extract the contents of one of the respective "patch-data-SP-language" zip files into your iortcw's "Main" folder. Extract the contents of patch-data-141.zip (or a newer version in the meantime) into your iortcw folder and merge patch-data-141's content into your iortcw folder.For multiplayer, copy the following files to your iortcw's “Main” folder: mp_bin.pk3, mp_pak0.pk3, mp_pak1.pk3, mp_pak2.pk3, mp_pak3.pk3, mp_pak4.pk3, mp_pak5.pk3, mp_pakmaps0.pk3, mp_pakmaps1.pk3, mp_pakmaps2.pk3, mp_pakmaps3.pk3, mp_pakmaps4.pk3, mp_pakmaps5.pk3, and mp_pakmaps6.pk3. Go to the location of your original existing installation, open the “Main” folder, and copy the following files over to your iortcw's “Main” folder for the single player campaign: pak0.pk3, sp_pak1.pk3, sp_pak2.pk3, and sp_pak3.pk3.Extract the latest release zip into a location where you would like to have your installation going forward (For example: c:\Games\iortcw\ in Windows or /home/joe/Games/iortcw/ in Linux).As of this writing, the latest version of the iortcw release file is v1.51c. Download the latest release file for your operating system, as well as patch-data-141.zip.Browse to the iortcw project release folder.If you have not already done so, install Return to Castle Wolfenstein and remember the target installation directory.The original id software readme that accompanied the RTCW source release is named README.txt and is contained within the source tree of both MP and SP games. The map editor and associated compiling tools are not included. Multiuser support on Windows systems (user specific game data.HTTP/FTP download redirection (using cURL).Support for various esoteric operating systems.MinGW compilation support on Windows and cross compilation support on Linux.VoIP support, both in-game and external support through Mumble.OpenAL sound API support (multiple speaker support and better sound.Some of the major features currently implemented are: The intent of this project is to provide a baseline RTCW which may be used ![]()
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